PERKS
#1
Metabolism
+50% HP/MP Regen.
#2
Scavenger
+16% Loot Chance
#3
Speedster
+25 Speed, +25% Haste Spell speed & double duration.
#4
Scoundrel
Double Gold found in Loots
#5
Big Game
Bosses and Incursed Creatures 3x Exp and 1.5x Loot Chance
#6
Vampire
8% Lifesteal on Critical
#7
Conservation
25% Chance to avoid spending ammunition. Double Ammo found in loot
#8
SAVEMANA
???
#9
Word Echo
5% Spell Echo chance
#10
Pack Rat
+85 Carry Capacity and +15 per Character Level
#11
Natural Growth
+12% Innate Attributes
#12
Second Wind
+25 Seconds immunity to Silence, Disarm, Stun & Root after being affected.
#13
Affinity of Swiftness
+12% dodge vs faster enemies, +12% critical-chance vs slower enemies.
#14
Unholy
When using Holy Damage, enemies immune to it will take 65% as Death Damage instead.
#15
Scrollfinder
Triples the chance of finding scrolls and incursed orbs from Creatures.
#16
Courage
Enables you to taunt any enemy, lasts twice as long and takes 10% less dmg from taunted foes.
#17
Avid Explorer
Unlocks the Magic Rope, Levitate and Teleport Spells. Can only be used when this perk is active. Active Waypoints can be used freely.
#18
Soul Collector
Max Soul increased by 2.5x.
#19
Cowardice
-20 Threat, you cannot be taunted and 10% chance to not be targeted.
#20
Mining Mastery
Ore Veins provide a minimum of 1 and a maximum of 2 extra Ores per vein.
#21
Lockpicking Mastery
Lockpicking provides 10% more loot, you can unlock chests Tier 5 and superior.
#22
Smithing Mastery
???
#23
Alchemy Mastery
???
#24
Runecraft Mastery
???
#25
Stillwater
+10 Armor, 10% Water Resistance, cannot be pushed nor pulled.
#26
Frostbreaker
+33% Direct-Damage vs Chilled or Paralyzed enemies, but the slow dispels on damage.
#27
Mad Scientist
-20% Cooldown on Potions.
#28
Conclave
+1 Max Summons.
#29
Rotten Insignia
+15% Damage against Poisoned Enemies.
#30
Soulward Bastion
+18% Health and Regeneration for Summons.
#31
Warlord's Command
+14% Damage for Summons.
#32
Thorned
Returns 30% of damage taken before defenses and amplifies returns by 1/6.
#33
Double-Tap
Total Critical-Damage reduced by 40%, garantees a second critical-hit.
#34
Deadly Ailments
Elemental Ailments are 50% stronger.
#35
Essence Reclamation
Gains 85 + 1/6 Mana Regen as mana after a kill.
#36
Blood Fury
+15% Chance to Brutal Hit when Attacking, Brutal Hit is 66% stronger.
#37
Vampirism
5% Lifesteal, 3% Spell Lifesteal.
#38
Elven Warfare
INT provides 1/3 of DEX's Ranged Attack; Glaives and Throwing W. +1 Bounce.
#39
Trained Eye
+33% Truestrike Chance.
#40
Time Warp
15% Cooldown Reduction.
#41
Mana Hunger
+115% Mana Regen
#42
True Pirate
Your Attack Damage and Evasion increases by 15% while drunk. Ahoooy!!!
#43
Aether's Reach
Magic Spells, Wands, Scepters and Runes +1 Range
#44
Red Dragon Aspect
+1.0/0.75x INT as Fire Damage for Melee/Ranged Attacks.
#45
Blue Dragon Aspect
+1.0/0.75x INT as Water Damage for Melee/Ranged Attacks.
#46
Green Dragon Aspect
+1.0/0.75x INT as Poison Damage for Melee/Ranged Attacks.
#47
Purple Dragon Aspect
+1.0/0.75x INT as Energy Damage for Melee/Ranged Attacks.
#48
Cyan Dragon Aspect
+1.0/0.75x INT as Ice Damage for Melee/Ranged Attacks.
#49
Chaos Shall Reign
+30% Max Atk Dmg, -30% Min Atk Dmg.
#50
Consistency
Increases Min Atk Dmg by 15% + 50.
#51
Headhunter
-20% Total Crit Dmg, Criticals always roll your Max Atk Dmg.
#52
Mystic Guard
Scepters use your Shielding Skill and restores 30+18% Dmg Taken as mana when blocking.
#53
Aegis of the Mind
Spellbooks provide 20% of your Shielding Skill as Spell Armor.
#54
Riposte
Each Dodge with Fist-Weapons accelerates your next attack by 0.3 seconds.
#55
Blood Magic
Reduces the manacost of Spells by 1/3, 20% of their current cost will be paid in Life.