PERKS
#1
Metabolism
+50% HP/MP Regen.
#2
Scavenger
+16% Loot Chance
#3
Speedster
+25 Speed, +25% Haste Spell speed & double duration.
#4
Scoundrel
Double Gold found in Loots.
#5
Big Game
Bosses and Incursed Creatures 3x Exp and 1.5x Loot Chance
#6
Vampire
8% Lifesteal on Critical
#7
Conservation
25% Chance to avoid spending ammunition. Double Ammo found in loot
#8
Chaos' Embrace
+8% Critical-Chance, but +5% to enemies too.
#9
Echoing Voice
10% Spell Echo chance.
#10
Pack Rat
+97 Carry Capacity and +13 per Character Level
#11
Natural Growth
+12% Innate Attributes
#12
Second Wind
+25 Seconds immunity to Silence, Disarm, Stun & Root after being affected.
#13
Affinity of Swiftness
+12% dodge vs faster enemies, +12% critical-chance vs slower enemies.
#14
Unholy
When using Holy Damage, enemies immune to it will take 65% as Death Damage instead.
#15
Scrollfinder
Triples the chance of finding scrolls and incursed orbs from Creatures.
#16
Courage
Enables you to taunt any enemy, lasts twice as long and takes 10% less dmg from taunted foes.
#17
Avid Explorer
Unlocks the Magic Rope, Levitate and Teleport Spells. Can only be used when this perk is active. Active Waypoints can be used freely.
#18
Soul Collector
Max Soul increased by 2.5x.
#19
Cowardice
-20 Threat, you cannot be taunted and 10% chance to not be targeted.
#20
Master of Conjuring
You deal -20% damage; +1 Max Summons and they scale 10% better.
#21
Elemental Convergence
Elemental Damage pierces 30% Resistances.
#22
Stone Stance
+12 Armor, +8 Spell Armor, +175 Base Health; Movement is capped at 230 out of Town.
#23
Wand Savant
+20% Wand Damage, +10% Manacost per Attack
#24
Fists of Steel
Melee Weapon main scaling changed to Strength with 3% bonus.
#25
Stillwater
+10 Armor, 10% Water Resistance, cannot be pushed nor pulled.
#26
Frostbreaker
+33% Direct-Damage vs Chilled or Paralyzed enemies, but the slow dispels on damage.
#27
Mad Scientist
-20% Cooldown on Potions.
#28
Conclave
+1 Max Summons.
#29
Rotten Insignia
+15% Damage against Poisoned Enemies.
#30
Soulward Bastion
+18% Health and Regeneration for Summons.
#31
Warlord's Command
+14% Damage for Summons.
#32
Thorned
Returns 30% of damage taken before defenses and amplifies returns by 1/6.
#33
Double-Tap
Total Critical-Damage reduced by 40%, garantees a second critical-hit.
#34
Deadly Ailments
Elemental Ailments are 50% stronger.
#35
Essence Reclamation
Gains 40 + 1/5 Mana Regen as mana after a kill.
#36
Blood Fury
+15% Chance to Brutal Hit when Attacking, Brutal Hit is 66% stronger.
#37
Vampirism
5% Lifesteal. Gains up to +6 Attack as enemy HP Lowers; half for Ranged.
#38
Elven Warfare
INT provides 1/3 of DEX's Ranged Attack; Glaives and Throwing W. +1 Bounce.
#39
Trained Eye
+33% Truestrike Chance.
#40
Time Warp
15% Cooldown Reduction.
#41
Mana Hunger
+115% Mana Regen
#42
True Pirate
Your Attack Damage and Evasion increases by 15% while drunk. Ahoooy!!!
#43
Aether's Reach
Magic Spells, Wands, Scepters and Runes +1 Range
#44
Red Dragon Aspect
+1.0/0.75x INT as Fire Damage for Melee/Ranged Attacks.
#45
Blue Dragon Aspect
+1.0/0.75x INT as Water Damage for Melee/Ranged Attacks.
#46
Green Dragon Aspect
+1.0/0.75x INT as Poison Damage for Melee/Ranged Attacks.
#47
Purple Dragon Aspect
+1.0/0.75x INT as Energy Damage for Melee/Ranged Attacks.
#48
Cyan Dragon Aspect
+1.0/0.75x INT as Ice Damage for Melee/Ranged Attacks.
#49
Chaos Shall Reign
+33% Max Atk Dmg, -30% Min Atk Dmg.
#50
Consistency
Increases Min Atk Dmg by 15% + 50.
#51
Headhunter
-20% Total Crit Dmg, Criticals always roll your Max Atk Dmg.
#52
Mystic Guard
Wands/Scepters gain 15% ML as Def, Scepters use Shielding. Recovers 15+15% Mana when blocking.
#53
Aegis of the Mind
Spellbooks provide 20% of your Shielding Skill as Spell Armor.
#54
Riposte
Each Dodge with Fist-Weapons accelerates your next attack by 0.3 seconds.
#55
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#56
Dodgemaster
+15% Critical-Chance for 4s after Dodging.
#57
Megacrit
+3% Critical-Chance & Soft-Cap, 50% of your crit chance is rolled again to attempt a Megacrit.
#58
Elemental Touch
Enemies above 95% HP receive Ailments upon taking elemental damage from you. Ailments last 35% longer.
#59
Laceration
Critical Hits apply Bleeding. Strength scales Critical Damage by 1/5 of Dexterity.
#60
Brain Restoration
Int adds 1/8 of Constitution's HP Regen. HP Regen heals mana too, not Health.
#61
Body Builder
You can eat twice as much food; +18% Max Health & Soft-Cap.
#62
Brain Brawl
You can eat twice as much food; +18% Max Health.
#63
Echoes of the Mind
You can eat twice as much food; +18% Max Health.
#64
Consistent Brutality
You can eat twice as much food; +18% Max Health.
#65
Blood Over Magic
Spells -25% MPCost, 50% manacost paid as life.
#66
Boozer
+13% Attack while HP Potions are on Cooldown, +10% Total Spell Damage while MP Potions are on Cooldown.
#67
Perilous Gamble
Crit-Chance locked at 2%, +600% Critical-Damage.
#68
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#69
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#70
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#71
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#72
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#73
Ambidextrous Caster
Single-Target Spells and Wands always hit a second target within Range.
#74
Lord of Flames
+10% Fire Spell Dmg, +5 Fire Atk. 20% Fire Penetration.
#75
Nature's Attendancy
Transformed, gain the effect of 3 perks: Metabolism, Second Wind & Body Builder, doesn't stack.
#76
Volatile Minions
Summons explode below 15% HP, dealing fire dmg. The damage originates from them.
#77
Jonana Indies
Whip main Attr becomes AGI with +15% scaling, Lashbrand -50% effect but affects yourself.
#78
Perilous Gamble
Crit-Chance locked at 2%, +600% Critical-Damage.